- Words
- 550
- Changes
- 32
- Sections
- 6
- Sources
- 3
Highlights
- Reduced experience requirements and increased bane damage on SoF evolving bane weapons.
- Several speed and stability changes have been made to address issues with proximity loading.
- Critical heals should be calculating their effectiveness correctly again.
- Fixed a problem that was not allowing players over level 62 access to Bastion of Thunder and the Halls of Honor on the progression server.
Items
- The Guardian Expediators are no longer so fragile (they are no longer temporary items).
- Added bard mods to the melee centric slot 12 augments.
- Reduced experience requirements and increased bane damage on SoF evolving bane weapons.
- Changed Intricate Snowborn armor to use malleable ore as it should.
Spells
- Spells should once again display their cast messages when they land.
- Critical heals should be calculating their effectiveness correctly again.
AA
- If the Summon Resupply Agent AA fails to cast, the refresh timer will reset itself.
- AAs that reduce spell recast timers (Such as Fortified Intervention and Fortified Survival) should now properly reduce their timers.
- AA experience should now be split properly again.
Miscellaneous
- Leadership AAs should work more reliably with mobs that come from outside of the group's awareness range.
- Several speed and stability changes have been made to address issues with proximity loading.
- The client will now load more information upon initial zone-in to make later movement smoother. There will be a performance hit when first zoning in, however.
- The tracking window updates have been optimized and should be somewhat faster now.
- Fixed issues where /guildstatus and /guildinvite were not working on players outside of proximity range.
- The corpses of group members who die outside of proximity range should once again be targetable by clicking their name and should show on the map.
- Fixed several issues with the /hidecorpse command:
- You can now hide corpses after being resurrected from hover mode.
- Corpses of group members not in zone will no longer be hidden with /hidecorpse allbutgroup.
- /hidecorpse looted will not hide your own corpse.
- The /who guild command should now return players in the zone who are in /roleplay mode.
- The /who count command will again work for all players in the zone.
- Using the center view key after moving downward on a mount will no longer cause your view angle and movement angle to be out of sync.
- Right clicking a player's name in the bazaar window will again face you towards them and generate a path.
- Due to issues with NPCs summoning players below the world, NPCs will once again summon to their exact position. The change will be returned once the issues are resolved.
- Fixed a problem that was not allowing players over level 62 access to Bastion of Thunder and the Halls of Honor on the progression server.
- Fixed a problem with access to Theatre of Blood. You should now be able to enter Theatre of Blood at level 68.
Previously Updated
- As of 4/16/2008, enemies will forget about feigned players after one minute rather than two.
- The EverQuest Team
Here is the patch message from today: *** Highlights *** - Reduced experience requirements and increased bane damage on SoF evolving bane weapons. - Several speed and stability changes have been made to address issues with proximity loading. - Critical heals should be calculating their effectiveness correctly again. - Fixed a problem that was not allowing players over level 62 access to Bastion of Thunder and the Halls of Honor on the progression server. *** Items *** - The Guardian Expediators are no longer so fragile (they are no longer temporary items). - Added bard mods to the melee centric slot 12 augments. - Reduced experience requirements and increased bane damage on SoF evolving bane weapons. - Changed Intricate Snowborn armor to use malleable ore as it should. *** Spells *** - Spells should once again display their cast messages when they land. - Critical heals should be calculating their effectiveness correctly again. *** AA *** - If the Summon Resupply Agent AA fails to cast, the refresh timer will reset itself. - AAs that reduce spell recast timers (Such as Fortified Intervention and Fortified Survival) should now properly reduce their timers. - AA experience should now be split properly again. *** Miscellaneous *** - Leadership AAs should work more reliably with mobs that come from outside of the group's awareness range. - Several speed and stability changes have been made to address issues with proximity loading. - The client will now load more information upon initial zone-in to make later movement smoother. There will be a performance hit when first zoning in, however. - The tracking window updates have been optimized and should be somewhat faster now. - Fixed issues where /guildstatus and /guildinvite were not working on players outside of proximity range. - The corpses of group members who die outside of proximity range should once again be targetable by clicking their name and should show on the map. - Fixed several issues with the /hidecorpse command: - - You can now hide corpses after being resurrected from hover mode. - - Corpses of group members not in zone will no longer be hidden with /hidecorpse allbutgroup. - - /hidecorpse looted will not hide your own corpse. - The /who guild command should now return players in the zone who are in /roleplay mode. - The /who count command will again work for all players in the zone. - Using the center view key after moving downward on a mount will no longer cause your view angle and movement angle to be out of sync. - Right clicking a player's name in the bazaar window will again face you towards them and generate a path. - Due to issues with NPCs summoning players below the world, NPCs will once again summon to their exact position. The change will be returned once the issues are resolved. - Fixed a problem that was not allowing players over level 62 access to Bastion of Thunder and the Halls of Honor on the progression server. - Fixed a problem with access to Theatre of Blood. You should now be able to enter Theatre of Blood at level 68. *** Previously Updated *** - As of 4/16/2008, enemies will forget about feigned players after one minute rather than two. - The EverQuest Team
Record provenance
SHA-256 01ea35af69f904c8689649d6cb44efc5a1c7dd57d6134572ff782b2bd35aaddc
3 source occurrences retained across 3 unique files.
April 17, 2008
Here are the patch notes from today's patch (this is the 'sneak peek' version, subject to change). Highlights *** The 10th Veteran Reward, Summon Resupply Agent, is now available! Alternate Advancement experience has been accelerated significantly for those with fewer AAs spent and will scale back…
January 16, 2008
Today's patch message: Loot All has been changed to help resolve some client disconnect/corpse loss issues. This will cause the loot all to be slower than it was previously. When stability is improved, we will take a look at speeding it back up again. Highlights *** The beta reward item for players…
October 7, 2008
Highlights *** Seeds of Destruction Zone Sneak Preview: All active EverQuest subscribers with accounts in good standing will be able to experience all new EverQuest Seeds of Destruction zones two week before commercial release! During this special event players can participate in quest lines and…
December 5, 2007
From the patcher: Here's a sneak peek at the Game Update Notes for Wednesday December 5th (Please note that these notes may or may not be changed before the servers open back up): Items *** Removed the scarecrow effect from the cash loot that was never intended to have the scarecrow effect.…