*SBLive Soundcards and Hardware Acceleration* Due to some past problems with SBLive cards, users of those cards who called into tech support were asked to turn "Hardware Acceleration" down one notch in DXDIAG. The last patch corrected those problems and most users should again increase hardware acceleration to maxim…
*Patch Day* Today's patch addresses a few problems noted by customers since last week's big patch. The following changes were made: - Fixed some problems with sound volume being set above the maximum or below the minimum. - Fixed a problem that caused sound volume to be reset regardless of the slider setting upon zo…
***Patch Day*** Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to http://everquest.station.sony.com/f_requirements.shtml prior to contacting technical support for procedures prior to con…
*Important System Configuration Announcement*. As many of you know, over the past couple of months we've made numerous enhancements to the EverQuest client. In addition to things such as new /-commands and other changes of that nature, we've enhanced the UI itself to allow moveable and resizable windows, among other…
***Patch Day*** The following changes have been implemented on the production servers as part of today's patch: *General Changes* - NPC corpses level 55 or over will now last 30 minutes before decaying. This should help those on large multi-group encounters who need some prep-time before looting items. - The item "W…
*Level 1 Character Purge* The Level 1 character purge announced several weeks ago will take place on Wednesday, September 27, 2000, at 7:00am PST (GMT-7). Any level 1 characters that haven't been played within the previous 30 days will be deleted. If you wish to keep any level 1 characters that you may have, please …
- Corrected a bug that caused items that ran out of charges to "disappear" when the last charge was used. The item never really disappeared, and would reappear after re-logging. It no longer appears to disappear. *Updated EQCLIENT.INI Documentation* If the file does not exist it will be generated by eqgame.exe with …
*File Patched* This patch contains eqmain.dll, which is used by the EverQuest login/chat frontend. The following changes have been implemented: - #help now accepts arguments. #help #command will return help for the requested command. - Errors issued within the chat/login server frontend now display an "Error Number"…
*Guide Application* The Guide Application is now back up at http://guideapp.everquest.com. If you are over 18 years of age, have a good customer-oriented attitude, enjoy helping your fellow player, and are interested in joining the Guide Program, we will be pleased to review your application. *Kunark Users* A new fi…
*Chat and Login* Today's patch contains some new features for the EverQuest chat and login servers. In addition, it enables support for some international keyboard layouts. - Tab again switches between fields in login and registration. - #time will display a time/date stamp. - #reply will send a private message to t…
***Patch Day*** *Miscellaneous Changes/Fixes* - The "Safe Points" have been moved in Field of Bone and Lake of Ill Omen to someplace "safer". - You can no longer cast invisibility on any pet. - Foul language issued through /emote will now be handled by the profanity filter. - Corrected a bug that allowed linkdead pl…
***Today's Updates*** *The Hole* We are pleased to announce the opening of The Hole, a high-level dungeon on the continent of Odus. The Hole is a complementary addition to EverQuest, available to all subscribers regardless of their Kunark status. The files necessary to enter The Hole are available via the "Optional …
*Patch Day* Greetings! The live servers have been updated to reflect the newest data on the Test Server: *General* - Some new spells are available for the hybrid classes. Check your Kunark spell vendors. - Found and corrected a problem causing people to fall to their deaths upon zoning. The majority of these issues …