Patch History

Norrath Chronicle 1998-07-07 — 2026-06-24

Every era. Every fix. One searchable history.

Explore the complete supplied EverQuest beta and Live patch archive, safely formatted and cross-indexed by era, expansion, topic, date, and source.

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682
Years
27
Documented changes
17,449
Source files
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682 records

2003
Live

February 24, 2003

As the afternoon heat grows, a trickle of adventurous folk can be seen moving through the rocky vales of the mountains called Stonebrunt. These quiet lands, normally inhabited by panda bears and kobolds, are slowly becoming a throughway for heroes, mercenaries and adventures of all races. Are you one of them? And in…

1,294 words 1 changes 3 sources
Live

February 6, 2003 3:00 am

** Interface ** - All settings for the Songs window should now be saved properly when the player logs out. - Fixed a bug that could cause the Bit Depth and Refresh Rate setting to not save properly upon exit. - Users of Windows XP should no longer be seeing their Windows mouse cursor or other windows 'bleed through'…

407 words 18 changes 3 sources
Live

February 4, 2003

Note: Some folks have had trouble getting the elves' beard colors to work properly. In order to get them to show up, you may need to set DoProperTinting=TRUE in your Eqclient.ini file. You can do that by typing /dopropertinting in game. ALSO NOTE: We have changed a lot of UI Files. Here's the list: ** UI File Change…

1,007 words 51 changes 3 sources
Live

January 28, 2003 3:00 am

** ANNOUNCEMENT ** The response to The Legacy of Ykesha(tm) extension has been overwhelming; we want to thank all of you who have pre-ordered. In order to better serve ALL of our customers, including those who do not have a credit card, we've decided to make a relatively small number of The Legacy of Ykesha CD-ROMs …

1,341 words 65 changes 3 sources
Live

January 15, 2003

*** Announcing The Legacy of Ykesha *** The Legacy of Ykesha will be the first download-only extension for EverQuest. This product will not be available in stores. This extension will include some great new gameplay features, as well as new zones for characters ranging from level 35 up to level 60. Legacy of Ykesha …

543 words 19 changes 3 sources
Live

January 9, 2003

** Demise of the Classic/Velious Interface ** Over the last six months we have been keeping the Classic EverQuest interface as well as the Velious interface working through all of the features that we have added (built-in MP3 player, item links, compass, enhanced /bug reporting tool, and others). However, with the r…

592 words 11 changes 3 sources
2002
Live

December 19, 2002

** Zones ** - Spectral Parchments, Ethereal Parchments, and Glyphed Rune word drops have been increased significantly in the third tier Planes of Power zones. - The trials within the Halls of Honor have been changed slightly. Please proceed with caution. - Several Planes of Power NPCs are no longer angered quite as …

284 words 6 changes 3 sources
Live

November 14, 2002

- Addressed an issue with the Vallon Zek encounter. - A certain Ogre in Drunder now returns a vial of blood under the correct circumstances. - The Ring of Torden should now function correctly. - Experience rewards have been increased in Plane of Storms to bring the zone more in line with the effort required, and als…

79 words 5 changes 3 sources
Live

November 5, 2002

- Monk fists as hand-to-hand weapons now scale to 15 damage/20 delay at level 65. - Corrected a bug with a few spells that were group or ranged but would only work on the caster. - Corrected faction issues with some form changes (illusions). - Fixed the Magic and Stealth manual quests in Plane of Knowledge. - Change…

72 words 5 changes 3 sources
Live

October 25, 2002 3:00 am

- Added a toggle command for combat music called /combatmusic - Sounds that fade out will just fade back in if restarted (instead of fading out and starting over as before). This should make combat mode toggling much more pleasant - Added /mixahead command. You should only use this command if you are experiencing so…

213 words 9 changes 3 sources
Live

October 23, 2002

** Patch Information ** - Fixed a number of bugs associated with the new sound system. If you were having troubles yesterday and disabled sound and music, please feel free to give it another try today. - NPC sounds should no longer clip out too fast. - The Sound Realism slider in the Options window is once again wor…

115 words 6 changes 3 sources
Live

October 17, 2002 3:00 am

- Some NPCs were unable to cast Area Effect spells and other innate abilities. This would have caused many of the recently retuned NPCs to be considerably easier than intended. - Updated the range on the Magician spell Rod of Mystical Transvergence. - Rods of Transvergence and Modulation Rods can no longer be used b…

288 words 7 changes 3 sources
Live

October 16, 2002 4:30 am

** Odd New Objects in the Land ** Folks across Norrath and on Luclin have reported seeing odd new objects in various locations. They appear to be some sort of magical portal, though local spell casters have yet to discover how they arrived or exactly what their purpose is. They have determined, however, that these o…

1,530 words 44 changes 3 sources
Live

September 27, 2002 1:00 am

This patch fixes a number of issues that first arose in yesterday's patch. We apologise for the additional Scheduled Downtime Page. - Zones should be considerably more stable. - Item links no longer cause display lockups. - NPCs once again choose their targets properly. - Gravity Flux-type spells again function prop…

90 words 7 changes 3 sources
Live

September 26, 2002 3:00 am

** Planes of Power Pre-Order Bonus ** If you pre-order the PoP expansion you will be able to purchase the Planes of Power original soundtrack CD for just an additional $4.95. *** Important Notice about Alternate Advancement *** - When a character has 30 or more AA points, they will receive a red message stating: War…

1,712 words 48 changes 3 sources
Live

September 4, 2002 3:00 am

Please note: there are a lot of changes going into the game with today's patch. Some of these changes (such as the changes to resistances and spell stacking) will change aspects of the game that may make gameplay different. Keep this in mind when you log in. With system-wide changes like these it is entirely possibl…

2,746 words 83 changes 3 sources
Live

August 14, 2002

- New Luclin Port Spells for Druids & Wizards. - Luclin Port Spells now usable from anywhere. - New AA abilities added to Intelligence Casters and Priests. - New Graphical Compass added to new UI.

35 words 4 changes 3 sources
Live

July 27, 2002 3:00 am

Items fixed over the last few days or with this patch: - Pets summons are now working correctly. We've fixed the error with their maximum hit scores, along with giving some increases in offensive skills to allow them to hit more accurately. - Improved Singing Mastery to match the values given by Instrument Mastery -…

67 words 4 changes 3 sources
Live

July 24, 2002

*** New Interface Available *** The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window, and flexibilit…

2,061 words 46 changes 2 sources
Live

June 12, 2002

** NPC Spell Caster Changes ** - NPCs are now bound by spell casting distance rules, meaning that an NPC's spell will no longer connect from halfway across the zone - NPCs now have a chance to be interrupted by normal combat when casting newer spells - NPCs that are much lower level than their target have had their …

613 words 45 changes 2 sources
Live

June 6, 2002 3:00 am

** Gameplay ** - In hopes of providing more things for more people to do, certain raid level encounters in the world now return to existence a small amount faster than they used to. This was actually included in lastnight's patch but was not mentioned. - To address the competition between epic-seeking bards and othe…

323 words 11 changes 3 sources

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