February 8, 2012

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Patch notes

Here are the patch notes from this morning's game update (taken from the patcher):

Highlights

  • Healer Mercenaries now have improved behavior and performance in their Reactive stance.
  • Many NPCs in House of Thule and Veil of Alaris zones no longer see through Shroud of Stealth.
  • In the Rubak Oseka raid "Time and Tides," High Priests and Templars will now wait a brief period before beginning to cast their snare spells.
  • Kal'ture Ashan has arrived in Sunrise Hills to sell Alaran furniture.

Items

  • Elegant, Stately, and Ostentatious Warmonger Leggings now modify the Frenzy skill.
  • Some Veil of Alaris warrior and knight weapons had their AC increased.
  • Kal'ture Ashan has arrived in Sunrise Hills to sell Alaran furniture.
  • The Secondary Anchor can now be placed on guild plots.
  • An Ancient Artifact now fits in type 20 slots in addition to 4,7,and 8.
  • Bags of currency sold on the loyalty merchant are now lore.

Quests & Events

  • Quest - Tides of Change - When accepting the quest, players will be given the necessary items if they do not have them.
  • Quest - The Key to Freedom - You should now have more time to hail Silbek after you free him from his bonds in Rubak Oseka.
  • Raid - Time and Tides - High Priests and Templars will now wait a brief period before beginning to cast their snare spells.
  • Raid - The Triune God - Most of the Triunity’s messages can now be seen throughout the entire zone.

Spells

  • Shadowknight - Reduced the mana cost of Sholothian Skin significantly.

NPC

  • Many NPCs in House of Thule and Veil of Alaris zones no longer see through Shroud of Stealth.
  • Deathleaper's ability Earsplitting Howl now uses the magic resist type, and the damage has been lowered slightly.

AA

  • Monk - Suppressive Strike has been changed to Distant Strike. The silence has been removed, but the rest of the ability is unchanged.
  • Enchanter - Fixed a timer conflict issue with Glyph Spray and Divine Companion Aura.
  • Druid/Shaman - Fixed a timer conflict issue with Silent Casting and Paralytic Spores.

Mercenaries

  • Several changes have been made to Healer Mercenaries:
  • After level 85, healer mercenaries no longer cast the Promised or Elixir lines of spells. These spells may return in the future when mercenaries learn to cast them more effectively.
  • After level 75, healer mercenaries no longer cast Complete Heal.
  • When at full health and mana, healer mercenaries will no longer sit.
  • Healer mercenaries now respond more quickly when the main tank in their group enters combat.
  • The power of the healer mercenaries' spells have been slightly increased.
  • The Reactive stance has been modified to favor constantly casting direct heals without regard for mana cost.
  • Note: At the moment, mercenaries have trouble healing players that have high-HP regen buffs on them. Until this changes, avoid using spells such as Splendrous Guardian, Spiritual Enrichment, or Promised Renewal if you want your mercenary to heal you.

Previously Updated

  • Corrected a pathing problem in Veeshan's Peak that caused a number of its denizens to wander the lava pool near the entrance.
  • The EverQuest Team
Here are the patch notes from this morning's game update (taken from the patcher):

    *** Highlights ***

    - Healer Mercenaries now have improved behavior and performance in their Reactive stance.
    - Many NPCs in House of Thule and Veil of Alaris zones no longer see through Shroud of Stealth.
    - In the Rubak Oseka raid "Time and Tides," High Priests and Templars will now wait a brief period before beginning to cast their snare spells.
    - Kal'ture Ashan has arrived in Sunrise Hills to sell Alaran furniture.

    *** Items ***

    - Elegant, Stately, and Ostentatious Warmonger Leggings now modify the Frenzy skill.
    - Some Veil of Alaris warrior and knight weapons had their AC increased.
    - Kal'ture Ashan has arrived in Sunrise Hills to sell Alaran furniture.
    - The Secondary Anchor can now be placed on guild plots.
    - An Ancient Artifact now fits in type 20 slots in addition to 4,7,and 8.
    - Bags of currency sold on the loyalty merchant are now lore.

    *** Quests & Events ***

    - Quest - Tides of Change - When accepting the quest, players will be given the necessary items if they do not have them.
    - Quest - The Key to Freedom - You should now have more time to hail Silbek after you free him from his bonds in Rubak Oseka.
    - Raid - Time and Tides - High Priests and Templars will now wait a brief period before beginning to cast their snare spells.
    - Raid - The Triune God - Most of the Triunity’s messages can now be seen throughout the entire zone.

    *** Spells ***

    - Shadowknight - Reduced the mana cost of Sholothian Skin significantly.

    *** NPC ***

    - Many NPCs in House of Thule and Veil of Alaris zones no longer see through Shroud of Stealth.
    - Deathleaper's ability Earsplitting Howl now uses the magic resist type, and the damage has been lowered slightly.

    *** AA ***

    - Monk - Suppressive Strike has been changed to Distant Strike. The silence has been removed, but the rest of the ability is unchanged.
    - Enchanter - Fixed a timer conflict issue with Glyph Spray and Divine Companion Aura.
    - Druid/Shaman - Fixed a timer conflict issue with Silent Casting and Paralytic Spores.

    *** Mercenaries ***

    - Several changes have been made to Healer Mercenaries:
    - After level 85, healer mercenaries no longer cast the Promised or Elixir lines of spells. These spells may return in the future when mercenaries learn to cast them more effectively.
    - After level 75, healer mercenaries no longer cast Complete Heal.
    - When at full health and mana, healer mercenaries will no longer sit.
    - Healer mercenaries now respond more quickly when the main tank in their group enters combat.
    - The power of the healer mercenaries' spells have been slightly increased.
    - The Reactive stance has been modified to favor constantly casting direct heals without regard for mana cost.
    - Note: At the moment, mercenaries have trouble healing players that have high-HP regen buffs on them. Until this changes, avoid using spells such as Splendrous Guardian, Spiritual Enrichment, or Promised Renewal if you want your mercenary to heal you.

    *** Previously Updated ***

    - Corrected a pathing problem in Veeshan's Peak that caused a number of its denizens to wander the lava pool near the entrance.


    - The EverQuest Team

Record provenance

SHA-256 b22471233d69df50fca9c32fa0a0e388bb79646c7b7b2fd6bff7d27098af3e18

1 source occurrence retained across 1 unique file.

patches-2012-1.txt
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