Patch History

Norrath Chronicle 1998-07-07 — 2026-06-24

Every era. Every fix. One searchable history.

Explore the complete supplied EverQuest beta and Live patch archive, safely formatted and cross-indexed by era, expansion, topic, date, and source.

Records
682
Years
27
Documented changes
17,449
Source files
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Archive results

16 records

Beta

Thursday, March 11 1999

Fixed some major bugs related to sound and crashes. In addition, changes have been made to the decay system of corpses, which are described below; The next patch will be introduced immediately. It includes changes to the decay of corpses, and all corpses on the Test server are erased. This makes it much longer for c…

310 words 7 changes 1 source
Beta

Tuesday, March 9, 1999

Patch server message: Ladies and gentlemen of Norrath, it's coming to an end! EverQust Phase 4 beta testing ends Friday, Friday 12th at midnight. Last night's patch lag and line disconnection are likely to have been mitigated in this patch. Here are some fixes: 1. Players can now change the direction of the empty wh…

194 words 9 changes 1 source
Beta

Monday, March 8, 1999

Patch server message: The following fixes are in the latest patch: 1. Fixed an issue where a Dwarf man would look unusually large when holding a weapon in his left hand. 2. Gamma settings have been fixed and tested, and the in-game options menu can now be set again. 3. Fixed an issue where keys (Combat, Social, etc.…

142 words 8 changes 1 source
Beta

10/6/98 2:21pm

Anyone playing the game with a Diamond Viper V330 videocard should go to Diamond's webpage (www.diamondmm.com) and get the latest drivers. Their newest drivers fix some crash bugs (like walking from one zone to another, and some random crashes) and should make EverQuest much more stable. With perhaps a few exception…

76 words 0 changes 1 source
Beta

10/1/98 2:00pm

A new command has been added: /Random <#> <#> - This will give you a random number from # to # (i.g. "/Random 1 10" would give you a random number from 1 to 10 inclusive). If you only specify one number (i.e. "/Random 5") it assumes 0 to the number you supplied. The "/Who" command now has an additional option: "corp…

79 words 0 changes 1 source
Beta

9/15/98 1:26am

Good morning citizens of Norrath! The world will be expanding over the next few days. Beginning this afternoon, we will be adding two new zones per day, everyday. It would be wise for modem users to connect and patch at least once a day. The majority of the zones which make up Faydwer will be added so elves, dwarves…

111 words 0 changes 1 source
Beta

9/1/98 5:03pm (IMPORTANT - PLEASE READ)

We are starting to build up the Game Master (GM) infrastructure for EverQuest. If you require assistance in-game, use the /petition <msg> command -- all GMs online will receive your message and you will be helped as soon as possible -- using the /tell command to solicit help from a GM is no longer legal. Note that t…

268 words 0 changes 1 source
Beta

8/22/98 8:00pm

Grobb, Oggok, Rathe Mountains, and Lake Rathetear are online now. We will be starting Trolls and Ogres in their respective hometowns shortly, as well as relocating existing Trolls and Ogres there (ie. Neriak will no longer be your hometown). Also, we've added a new warrior skill called Taunt -- this skill, when succ…

95 words 0 changes 1 source
Beta

8/11/98 5:15pm

South Ro and Oasis are online now -- please do not try to go further south than South Ro, in that that zone isn't up yet. The world will continue to expand in that general direction (south of Freeport), and soon Trolls and Ogres will have their hometowns.

48 words 0 changes 1 source
Beta

8/6/98 8:17pm

We've implemented a new anti-vulch, anti-twink experience system -- he who does the most damage to an NPC gets the exp upon its death (or the group he's in). Let us know how it works. Also, expect some larger downloads short term -- the world of Norrath expandeth.

48 words 0 changes 1 source
Beta

8/5/98 7:34pm

Additional information is now provided when you consider (double-click on) an NPC that will undoubtedly prove useful in the game.

20 words 0 changes 1 source
Beta

8/3/98 9:00pm

East Freeport is finally up -- the entire city of Freeport is online now. Also, several of the crash bugs we've had should be fixed now -- let us know if you encounter any more and please attempt to make note of the circumstances and events immediately prior to the crash. Lastly, an assist command has been added -- …

77 words 0 changes 1 source
Beta

7/30/98 5:30pm

We've hopefully fixed a nasty bug that was causing a spell casting to crash -- let us know if you are still getting any crash bugs. Also, the newbie zones adjacent to the newer cities are being turned -- both more and a better range of NPCs should be appearing in them over the next week. Also, slowly but surely, mor…

88 words 0 changes 1 source
Beta

7/20/98 5:46pm

That nasty and evil download was brought to you by the dark elves (ie. Neriak is up!). Within the next day or two dark elves, ogres, and trolls will start in Neriak, while dwarves, gnomes, and halflings will start in Rivervale (until all home towns are online). Also, considering an NPC is now more accurate and clear…

98 words 0 changes 1 source
Beta

07/13/98 5:00pm

Be careful! NPCs now use their skills properly if they have them, so you might just get kicked or bashed. Only humanoid type NPCs (like Gnolls) use skills. Changes: Bash no longer guarantees that something will be stunned, which means it is more difficult to keep an NPC bashed, but the NPCs will also have a harder t…

197 words 0 changes 1 source
Beta

7/7/98 5:02PM

New keyboard shortcuts: (These work when the chatbar is NOT up, just like "Z" now) "T" = Target nearest entity (Player or NPC), "N" = Target nearest NPC, "U" = Use center of view, which is just like a double-left click at the center of the 3dview. Which has many uses, such as opening a door, starting a transaction w…

278 words 4 changes 1 source

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