December 14, 1999
- A revision was made to a bug with Dragons, which was introduced with the patch last week. - The new Necromancer spell, Summon Corpse, is now live and functioning as intended.
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- A revision was made to a bug with Dragons, which was introduced with the patch last week. - The new Necromancer spell, Summon Corpse, is now live and functioning as intended.
The following changes and enhancements have been introduced with the latest patch: *Monk Enhancements* -The Feign Death changes which were mentioned on November 16th are now live. *Spell Enhancements* -Tishan (Enchanter) and Malise (Magician/Shaman) spells now stack. -The Pet bug (where if you have a pet, certain mo…
*General Enhancements* User Adjustable Clipping-plane We have recently implemented a user adjustable clipping-plane. This will allow players with higher-end hardware to move out the distance at which the 3D world geometry is drawn into view, as well as the ability for players with lower-end hardware to pull this dis…
Magic: - Illusion: Werewolf (enchanter) now stacks with other attack speed spells. - Casting times on the higher level Ward series (Cleric, Magician, Necromancer & Druid) have been slightly lowered. - The Lich (Necromancer) spell will now provide more mana. - Surge of Enfeeblement (Necromancer) should now work consi…
Bug Fixes: - Players levitating should be easier for other PCs to see. - When charmed/feared and killed players should not be returned to the character selection screen. - Lore items in containers that are dropped should not be destroyed. - Charged items, such as the Staff of the Observers, should correctly report t…
The EverQuest servers will be coming down at 7:00 AM Pacific, tomorrow morning for an update. The estimated downtime is approximately 2 hours. This update will require a minor client-side download. The following enhancements and new features will be activated once the update is complete. *General Announcements* We a…
The Test Server will be down between the hours of 6pm and 6am PDT for internal testing purposes. This schedule for the Test Server will only occur for approximately 1 week, after that the Test Server will remain on-line 24 hours a day. UUnet will be performing maintenance at 3:00 AM, on July the 13th, which will res…
Due to the situation which occurred on the CerfNet servers on Tuesday and Thursday night, we have had to place most of our resources towards rectifying the problem on the live servers. However, we were able to make a few various changes to the Test server, some of which will be propagated to the live servers on Mond…
The EverQuest servers will be coming down tonight at Midnight PDT for a client and server-side update. Listed below are the newly implemented features and bug fixes which will be updated. General Changes - Scrolls are no longer lore items - this means that you can have more than one. - Research components were made …
The servers will be coming down as scheduled tonight at Midnight PDT. The following changes/bug fixes have been made. - Players will no longer crash when an extremely long group message is received. - Added the ability to pull one item "charge" from a stack by holding down the "Control" key when left-clicking on the…
We will be updating the servers tonight at Midnight PDT, which will require a minor client side update. A few of the notable changes are listed below. 2) While taking part in a guild war, if killed, members of the opposing guild may only loot one item off the corpse. 3) A crash bug related to removing guild members …
Patch server message: Several Test server bugs have been fixed in this update: * The bow pulls a line on the interface and sometimes crashes occur. * The line goes down when using the "/corpse" command. * Mesmerize's effect on Beard and Enchanter has been fixed and works as planned. * When you go out of the characte…
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