2000
*Patch Day* Today's patch primarily consists of tuning of Velious zones as well as content and other additions. In addition, the following changes have been implemented on the Live servers: - High-end items that have a activatable (right-click) healing effect have in several cases had their casting times increased. …
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*Movelog Reminder* We want to remind players on Solusek Ro, Karana, and Cazic-Thule that registration for move to the new split-server will open 10am PST (GMT- 8) today and will remain open until 12:00am Monday. To register all of your characters on those servers for the move, you must type "/movelog yes" while in-g…
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*New Velious Subscribers* Please don't forget to run the "Velious Patch" off of the patch program. *New Server* We have a new server that will be coming up next week before the holidays. It will be a split server for Solusek Ro, Karana, and Cazic- Thule. Solusek Ro (which had about 200 people moved off about 9 month…
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*Patch Day* Today's patch addresses a few issues brought up by players over the last several days: - Fixed an issue with /split that would cause people to go linkdead in the event that they used the command in quick succession. - Fixed a bug where you could not edit socials or skills (via the hotbutton window right …
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*Patch Day* Today's patch includes updates to the client to address some problems reported by people in regards to the DX7 update, as well as other gameplay issues: - Corrected an older bug that would cause people to stop gaining or losing faction with associates when the primary faction was at its maximum or minimu…
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*Patch Day* Today's patch addresses a few problems noted by customers since last week's big patch. The following changes were made: - Fixed some problems with sound volume being set above the maximum or below the minimum. - Fixed a problem that caused sound volume to be reset regardless of the slider setting upon zo…
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***Patch Day*** Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to http://everquest.station.sony.com/f_requirements.shtml prior to contacting technical support for procedures prior to con…
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*Today's Patch* Today's patch consisted mostly of server-side changes, additions, and fixes regarding NPCs and quests. The only item of public note is that the Ragebringer can no longer be equipped in the ranged slot. A data entry error caused it to be initially allowed it to be equipped in that slot. - The EverQues…
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***Patch Day*** The following changes have been implemented on the production servers as part of today's patch: *General Changes* - NPC corpses level 55 or over will now last 30 minutes before decaying. This should help those on large multi-group encounters who need some prep-time before looting items. - The item "W…
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*Level 1 Character Purge* The Level 1 character purge announced several weeks ago will take place on Wednesday, September 27, 2000, at 7:00am PST (GMT-7). Any level 1 characters that haven't been played within the previous 30 days will be deleted. If you wish to keep any level 1 characters that you may have, please …
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*Guild Maintenance* We are in the process of preparing to do maintenance on the guild database. To that end, guild creation and activation will be on hold for the next three weeks. After that time, we may be running a process to remove inactive or under-subscribed guilds from the system. We would ask and recommend t…
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*Today's Patch* Today we modified the EverQuest client to implement the following changes: - Corrected a bug that would cause players to crash if they entered the game, exited to the server selection screen, and tried to reenter the game. - Corrected a bug that caused delays when switching between UI modes due to th…
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*File Patched* This patch contains eqmain.dll, which is used by the EverQuest login/chat frontend. The following changes have been implemented: - #help now accepts arguments. #help #command will return help for the requested command. - Errors issued within the chat/login server frontend now display an "Error Number"…
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***Character Purge*** Time has come to do some cleanup on character data across the servers. On August 23rd (Pacific), we will be doing a system-wide cleanup of level 1 characters. All level 1 characters that have not been played within 30 days from the date of the purge will be deleted. As GMs will not be able to r…
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*Chat and Login* Today's patch contains some new features for the EverQuest chat and login servers. In addition, it enables support for some international keyboard layouts. - Tab again switches between fields in login and registration. - #time will display a time/date stamp. - #reply will send a private message to t…
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Emergency Patch Due to the problems encountered in yesterday's patch, some additional data has been moved to the live servers today. As part of this patch, three new changes are included: /Consent no longer gives other players permission to loot your corpse. Instead, it only gives them the ability to drag your corps…
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*Karana Secondary Split* Hello all, In light of our plans to further balance prime-time population on the servers, we're going to allow another group of players from Karana to split off to Terris-Thule. This Friday we will again open /movelog registration on Karana sometime around 7pm PDT (GMT-8). The GMs will broad…
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*Patch Day* Hello everyone, Over the past few weeks, a portion of the EQ team has been working on The Hole, in preparation of its release in the near future. Even so, a number of changes and additions were made in today's patch. Most of the changes are in regards to quests: - The "Fleshy Orb" quest has been complete…
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*Patch Day* Greetings! The live servers have been updated to reflect the newest data on the Test Server: *General* - Some new spells are available for the hybrid classes. Check your Kunark spell vendors. - Found and corrected a problem causing people to fall to their deaths upon zoning. The majority of these issues …
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*Patch Day* Greetings all! The following changes have been implemented on the Live servers: *Spells/Songs* - Voltaic Draught, a high level wizard direct damage spell was improperly saving versus resistance to cold. It now appropriately saves versus magic. - The higher level bard song by Brusco was improperly healing…
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*Spells* - "Scale of Wolf" is now group-only. You must be grouped with the target in order to cast this spell upon them. This change was made due to the fact that Scale of Wolf overwrites Spirit of Wolf , which may be more desirable in some situations. - The "Cannibalize II" spell has been enhanced. - Corrected a bu…
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Hello all, I wasn't able to get this in the patch message this evening, but I'd hope you'd help spread it around. I'm also having new /MOTD's put on the servers to be sure that people get the word. /movelog registered accounts from Veeshan and Bristlebane will be moving to Saryrn, Xegony and Bertox to The Seventh Ha…
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Greetings everyone! This morning's update is one of the final updates necessary for the EverQuest: The Ruins of Kunark launch scheduled to take place on Monday. As part of this update, a new EverQuest Patch Program was sent to your system. For those who have installed the Ruins of Kunark, this update has added a but…
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***Patch Day*** The following is a list of changes that were implemented on the Live EverQuest servers today: *Spells* - You will now receive a message when attempting to mesmerize a creature that is immune to that type of spell. - You can now right-click-and-hold on bard songs to determine what instrument skill is …
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