Patch History

Norrath Chronicle 1998-07-07 — 2026-06-24

Every era. Every fix. One searchable history.

Explore the complete supplied EverQuest beta and Live patch archive, safely formatted and cross-indexed by era, expansion, topic, date, and source.

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682
Years
27
Documented changes
17,449
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682 records

Live

April 6, 1999

We will be opening up a new section on the EverQuest website solely dedicated to the Test Server. Once the Test Server section is available, changes and bug fixes made to the Test Server will be documented, so that you may help us test the changes. As for server updates, from this day forward, we will be updating th…

351 words 21 changes 1 source
Beta

Thursday, March 11 1999

Fixed some major bugs related to sound and crashes. In addition, changes have been made to the decay system of corpses, which are described below; The next patch will be introduced immediately. It includes changes to the decay of corpses, and all corpses on the Test server are erased. This makes it much longer for c…

310 words 7 changes 1 source
Beta

Tuesday, March 9, 1999

Patch server message: Ladies and gentlemen of Norrath, it's coming to an end! EverQust Phase 4 beta testing ends Friday, Friday 12th at midnight. Last night's patch lag and line disconnection are likely to have been mitigated in this patch. Here are some fixes: 1. Players can now change the direction of the empty wh…

194 words 9 changes 1 source
Beta

Monday, March 8, 1999

Patch server message: The following fixes are in the latest patch: 1. Fixed an issue where a Dwarf man would look unusually large when holding a weapon in his left hand. 2. Gamma settings have been fixed and tested, and the in-game options menu can now be set again. 3. Fixed an issue where keys (Combat, Social, etc.…

142 words 8 changes 1 source
Beta

Saturday, March 6, 1999

Patch server message: Several Test server bugs have been fixed in this update: * The bow pulls a line on the interface and sometimes crashes occur. * The line goes down when using the "/corpse" command. * Mesmerize's effect on Beard and Enchanter has been fixed and works as planned. * When you go out of the characte…

385 words 20 changes 1 source
Beta

Friday, March 5, 1999

Patch server message: With March 16 approaching, the EQ team is fixing various bugs and improving the game with fire cars throughout the night. A new "/corpse" command has been introduced to recover your items from corpses. You can use this command with a radius of 50' for your corpse to attract the corpse. However,…

126 words 3 changes 1 source
Beta

10/17/98 7:23pm

Bards should now be able to sing their songs and fight at the same time (Bards are the only ones though).

21 words 0 changes 1 source
Beta

10/6/98 2:21pm

Anyone playing the game with a Diamond Viper V330 videocard should go to Diamond's webpage (www.diamondmm.com) and get the latest drivers. Their newest drivers fix some crash bugs (like walking from one zone to another, and some random crashes) and should make EverQuest much more stable. With perhaps a few exception…

76 words 0 changes 1 source
Beta

10/1/98 2:00pm

A new command has been added: /Random <#> <#> - This will give you a random number from # to # (i.g. "/Random 1 10" would give you a random number from 1 to 10 inclusive). If you only specify one number (i.e. "/Random 5") it assumes 0 to the number you supplied. The "/Who" command now has an additional option: "corp…

79 words 0 changes 1 source
Beta

9/30/98 5:17pm

The "Bind Wounds"/Bandage skill will now only work on people who have fifty hitpoints or less remaining. The "Meditate" skill has been improved in regards to Mana regeneration times.

29 words 0 changes 1 source
Beta

9/28/98 4:00pm

We have recently added a bug discussion and entry forum, which can be found at "www.sonyinteractive.com/eqbugs/". This forum can be accessed by using your EverQuest login ID and password. Team members will frequent this board often to post responses and updates regarding posted bugs as well as asking for assistance …

76 words 0 changes 1 source
Beta

9/15/98 1:26am

Good morning citizens of Norrath! The world will be expanding over the next few days. Beginning this afternoon, we will be adding two new zones per day, everyday. It would be wise for modem users to connect and patch at least once a day. The majority of the zones which make up Faydwer will be added so elves, dwarves…

111 words 0 changes 1 source
Beta

9/8/98 1:00pm

As you may well know, the player wipe (pwipe) has been performed. There will be no reimbursment of items, weapons, or armor. Character level and gold will be reimbursed to those who registered via the "/feedback" command, as stated in the previous announcement. For those of you that did register your character, use …

65 words 0 changes 1 source
Beta

9/4/98 6:35pm

There will be a player wipe (pwipe) Tuesday morning at approximately 10am pacific. This is in preperation for Phase 2 of the EverQuest beta test, which begins early next week. You may have ONE character's level re-imbursed, and you will be given some gold based upon that character's level. To register one of your ch…

137 words 0 changes 1 source
Beta

9/1/98 5:03pm (IMPORTANT - PLEASE READ)

We are starting to build up the Game Master (GM) infrastructure for EverQuest. If you require assistance in-game, use the /petition <msg> command -- all GMs online will receive your message and you will be helped as soon as possible -- using the /tell command to solicit help from a GM is no longer legal. Note that t…

268 words 0 changes 1 source
Beta

8/31/98 12:41pm

We've added a new command, /feedback. Please use /feedback to leave us feedback and comments and only use /bug for bugs. They are written to two separate files now, which will make it easier for us to get the information to the appropriate people. Thanks.

45 words 0 changes 1 source
Beta

8/22/98 8:00pm

Grobb, Oggok, Rathe Mountains, and Lake Rathetear are online now. We will be starting Trolls and Ogres in their respective hometowns shortly, as well as relocating existing Trolls and Ogres there (ie. Neriak will no longer be your hometown). Also, we've added a new warrior skill called Taunt -- this skill, when succ…

95 words 0 changes 1 source
Beta

8/11/98 5:15pm

South Ro and Oasis are online now -- please do not try to go further south than South Ro, in that that zone isn't up yet. The world will continue to expand in that general direction (south of Freeport), and soon Trolls and Ogres will have their hometowns.

48 words 0 changes 1 source
Beta

8/6/98 8:17pm

We've implemented a new anti-vulch, anti-twink experience system -- he who does the most damage to an NPC gets the exp upon its death (or the group he's in). Let us know how it works. Also, expect some larger downloads short term -- the world of Norrath expandeth.

48 words 0 changes 1 source
Beta

8/5/98 7:34pm

Additional information is now provided when you consider (double-click on) an NPC that will undoubtedly prove useful in the game.

20 words 0 changes 1 source
Beta

8/4/98 5:55pm

Hopefully the Voodoo 1 D3D bug has a workaround -- please let us know if you experience any additional problems. Also, you can start a character (human, half-elf, wood elf, high elf) in Freeport now (in addition to Qeynos) -- give it a try.

44 words 0 changes 1 source
Beta

8/3/98 9:00pm

East Freeport is finally up -- the entire city of Freeport is online now. Also, several of the crash bugs we've had should be fixed now -- let us know if you encounter any more and please attempt to make note of the circumstances and events immediately prior to the crash. Lastly, an assist command has been added -- …

77 words 0 changes 1 source
Beta

8/3/98 5:34pm

There is a bug we've discovered in the latest reference drivers for Voodoo 1 based cards in D3D mode. If you are having severe video problems in-game, we reccomend you revert to either an earlier reference driver or use the card's manufacturer's driver (for example, the Diamond Monster drivers v.1.10 work fine).

52 words 0 changes 1 source

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