Patch History

Norrath Chronicle 1998-07-07 — 2026-06-24

Every era. Every fix. One searchable history.

Explore the complete supplied EverQuest beta and Live patch archive, safely formatted and cross-indexed by era, expansion, topic, date, and source.

Records
682
Years
27
Documented changes
17,449
Source files
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11 records

Beta

Thursday, March 11 1999

Fixed some major bugs related to sound and crashes. In addition, changes have been made to the decay system of corpses, which are described below; The next patch will be introduced immediately. It includes changes to the decay of corpses, and all corpses on the Test server are erased. This makes it much longer for c…

310 words 7 changes 1 source
Beta

Tuesday, March 9, 1999

Patch server message: Ladies and gentlemen of Norrath, it's coming to an end! EverQust Phase 4 beta testing ends Friday, Friday 12th at midnight. Last night's patch lag and line disconnection are likely to have been mitigated in this patch. Here are some fixes: 1. Players can now change the direction of the empty wh…

194 words 9 changes 1 source
Beta

Monday, March 8, 1999

Patch server message: The following fixes are in the latest patch: 1. Fixed an issue where a Dwarf man would look unusually large when holding a weapon in his left hand. 2. Gamma settings have been fixed and tested, and the in-game options menu can now be set again. 3. Fixed an issue where keys (Combat, Social, etc.…

142 words 8 changes 1 source
Beta

Saturday, March 6, 1999

Patch server message: Several Test server bugs have been fixed in this update: * The bow pulls a line on the interface and sometimes crashes occur. * The line goes down when using the "/corpse" command. * Mesmerize's effect on Beard and Enchanter has been fixed and works as planned. * When you go out of the characte…

385 words 20 changes 1 source
Beta

Friday, March 5, 1999

Patch server message: With March 16 approaching, the EQ team is fixing various bugs and improving the game with fire cars throughout the night. A new "/corpse" command has been introduced to recover your items from corpses. You can use this command with a radius of 50' for your corpse to attract the corpse. However,…

126 words 3 changes 1 source
Beta

10/6/98 2:21pm

Anyone playing the game with a Diamond Viper V330 videocard should go to Diamond's webpage (www.diamondmm.com) and get the latest drivers. Their newest drivers fix some crash bugs (like walking from one zone to another, and some random crashes) and should make EverQuest much more stable. With perhaps a few exception…

76 words 0 changes 1 source
Beta

9/1/98 5:03pm (IMPORTANT - PLEASE READ)

We are starting to build up the Game Master (GM) infrastructure for EverQuest. If you require assistance in-game, use the /petition <msg> command -- all GMs online will receive your message and you will be helped as soon as possible -- using the /tell command to solicit help from a GM is no longer legal. Note that t…

268 words 0 changes 1 source
Beta

8/3/98 9:00pm

East Freeport is finally up -- the entire city of Freeport is online now. Also, several of the crash bugs we've had should be fixed now -- let us know if you encounter any more and please attempt to make note of the circumstances and events immediately prior to the crash. Lastly, an assist command has been added -- …

77 words 0 changes 1 source
Beta

7/30/98 5:30pm

We've hopefully fixed a nasty bug that was causing a spell casting to crash -- let us know if you are still getting any crash bugs. Also, the newbie zones adjacent to the newer cities are being turned -- both more and a better range of NPCs should be appearing in them over the next week. Also, slowly but surely, mor…

88 words 0 changes 1 source
Beta

07/13/98 5:00pm

Be careful! NPCs now use their skills properly if they have them, so you might just get kicked or bashed. Only humanoid type NPCs (like Gnolls) use skills. Changes: Bash no longer guarantees that something will be stunned, which means it is more difficult to keep an NPC bashed, but the NPCs will also have a harder t…

197 words 0 changes 1 source
Beta

7/7/98 5:02PM

New keyboard shortcuts: (These work when the chatbar is NOT up, just like "Z" now) "T" = Target nearest entity (Player or NPC), "N" = Target nearest NPC, "U" = Use center of view, which is just like a double-left click at the center of the 3dview. Which has many uses, such as opening a door, starting a transaction w…

278 words 4 changes 1 source

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