Patch History

Norrath Chronicle 1998-07-07 — 2026-06-24

Every era. Every fix. One searchable history.

Explore the complete supplied EverQuest beta and Live patch archive, safely formatted and cross-indexed by era, expansion, topic, date, and source.

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682
Years
27
Documented changes
17,449
Source files
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22 records

Live

December 14, 2001 3:00 am

- Removing or killing your familiar will no longer have the possibility of killing you directly. It can, however, take you down to very few hit points... - Skyshrine key is soulbound once again - Custom Velious helms should now be visible - Plate helmets should now be visible on Vah Shir - Female humans should no lo…

224 words 14 changes 3 sources
Live

December 10, 2001 3:00 am

*Patch Changes* - Fixed a problem that resulted in excessive swapping for people with particles turned off. - Fear spells should again be working correctly. - AoE fear spells will no longer work versus players on PvP Servers. - Fixed a crash caused by a familiar dying. - Fixed a bug with the "Alternate Advancement" …

403 words 15 changes 3 sources
Live

December 7, 2001 3:00 am

*Fixes* - Shaved 10 seconds of zoning for every subscriber. - Made it so familiars don't get agroed on. - Fixed several zone crash bugs - Changed a paladin spell - a design error in the spell trivialized several aspects of the high-end game. - Fixed several item and content problems. - Fixed several faction issues -…

70 words 7 changes 3 sources
Live

December 4, 2001 6:00 am

*** Welcome to Luclin *** "As you know, youngster, we of the League of Antonican Bards have made it our primary goal to travel to places before others. It is our duty to see what hasn't yet been seen and to make song of it when we return. We carry news, song and spirit to all of Norrath. We have also taken it upon o…

1,657 words 20 changes 3 sources
Live

November 8, 2001 3:00 am

** Follow-up Patch ** We had a couple of bugs pop up in yesterday's patch. Rather than having everyone wait to see them fixed we've elected to roll them in now: Bards lost the ability to use item effects while moving. This has been fixed. Monks can now train mend again. Fixed a collision problem that caused people t…

87 words 1 changes 3 sources
Live

November 7, 2001

** Project M Implemented ** Tonight we have patched something to the PvP servers that many players have been waiting for. The ability to play that gnoll, orc, or the cute and fuzzy rat. On your character select screen you will notice another button in the upper right part of your screen called "Monster". Clicking th…

1,161 words 21 changes 3 sources
Live

September 25, 2001 3:00 am

** Spell Changes ** - We have removed the changes to bard song stacking that were made with the recent emergency patch. We will be reviewing those changes for possible update in a future patch. ** Item Changes ** - The Shaman Epic effect has been returned to its previous effect (and it should conflict with fewer Dam…

236 words 7 changes 3 sources
Live

September 11, 2001 3:00 am

** Spell Changes ** - Changed all enchanter mesmerization spells so that they overwrite Screaming Terror - Changed Shaman epic effect (Curse of the Spirits) so that it would not conflict with certain Damage over Time spells. - The Emissary of Thule Necromancer pet is now immune to fear - Beneficial buffs that don't …

436 words 11 changes 3 sources
Live

August 22, 2001 3:00 am

** Crashing Bug Fixes ** - Fixed the problem that was causing zones to crash in some instances. - Corrected a bug that would cause some people to hang up while waiting for a sound event between the splash and character-select screens. ** Item Change ** - The Green Flower should be working again. ** Spell Change ** -…

187 words 7 changes 3 sources
Live

August 15, 2001 3:00 am

** Spell Changes ** - Celestial Tranquility and Call of Earth will now stack - Some stacking issues with Torpor have been corrected. - Celestial Cleansing will fizzle less now - Cannibalize should fizzle slightly less often now ** Zone Changes ** - Updated some pathing in Runnyeye, Paineel, Siren's Grotto and Kedge.…

415 words 19 changes 3 sources
Live

July 10, 2001 3:00 am

** Bug Fixes ** - The "NPC unerringly sticks on pet" AI bug implemented in the last patch has been fixed. This resolves a bug that occurred a short while ago that would cause pets to be the focus for most attacks by NPCs. - Fixed the animation problem where an animation played on the upper body would get stuck. This…

361 words 19 changes 3 sources
Live

May 30, 2001

*** Important Reminder *** Due to some of the things we are going to be doing, there is a small chance that some corpses might disappear during the patch. GMs will have the ability to verify any corpses that are lost. That means that they can help you get them back if you do indeed lose one. It is also important to …

1,049 words 28 changes 3 sources
Live

May 8, 2001 3:00 am

** PvP changes ** We have made the first of our upcoming changes to the PvP aspects of EverQuest: - Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will show as 'white/b…

1,250 words 34 changes 3 sources
Live

April 17, 2001 3:00 am

** Food Changes ** - Food items now have a 'duration'. This means that some food items will not sustain a character as long as others, and some items will sustain your character longer than they did before. ** Bug Fixes ** - We THINK we've fixed the problem with the Dusty Werebat. This fellow has been steadfastly re…

2,006 words 39 changes 3 sources
Live

April 4, 2001 3:00 am

** New and Changed Features ** - Guild Message of the Day. Guild Officers and Leaders will be able to type /guildmotd to set up a Guild Message of the Day (GMotD). From then on any time a member of that guild logs in they will see the message with the name of the message sender added at the front, so you will know w…

619 words 15 changes 3 sources
Live

March 27, 2001 2:00 am

***Fan Faire Reminder*** Registration for the San Diego Fan Faire closes on Wednesday, March 28th, and we are running out of spaces. Once all the spaces are taken, we will not be accepting any further registrations (or walk-ins). So if you plan to attend sign up before someone else gets your spot. Head over to www.e…

880 words 23 changes 3 sources
Live

March 14, 2001 3:00 am

***EverQuest Turns Two*** Two years ago this Friday, EverQuest was launched, forever changing the course of online gaming. Today EverQuest boasts nearly 360,000 active subscribers, and a two-year retention rate of 65%. Peak usage tops 89,000 simultaneous users with average peak usage at roughly 87,000. The EverQuest…

1,129 words 13 changes 3 sources
Live

March 6, 2001 3:00 am

***Patch Day*** *General Changes* -- Doubled the chance gain skill points in skills that are above 200. -- Fixed a bug that disallowed casting of the Donal's Breatplate on others once casted upon yourself. -- The spell scrolls for Grim Aura should now all reflect usability by SKs -- Fixed a bug that would allow mele…

654 words 1 changes 3 sources
Live

February 21, 2001 3:00 am

*Patch Day* Today's patch contains a wide variety of enhancements and changes. Due to the number of changes being made, this list is primarily a summary. Extended descriptions of the changes and the reasoning behind them can be solicited on the EverQuest Message Boards. *Spell and Skill Changes* Druids, Shaman, and …

2,090 words 1 changes 3 sources
Live

January 17, 2001 3:00 am

*Baltimore Fan Faire - Last Chance* Monday is the registration deadline for the Baltimore Fan Faire! We are almost sold out so hurry and visit http://everquest.station.sony.com/fanfaire/fanfaire.html before you miss your chance to attend this event! *Patch Day* The primary focus of today's patch is to implement chan…

722 words 22 changes 3 sources
Live

January 9, 2001 3:00 am

***Patch Day*** We're happy to present today's patch, which focuses primarily on addressing issues that have been brought forth by EverQuest players. We appreciate the opportunity to spend some time focusing on specific issues important to you. Today's patch includes the following: *Disciplines* - The "Resistant" Di…

683 words 20 changes 3 sources

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