Patch History

Norrath Chronicle 1998-07-07 — 2026-06-24

Every era. Every fix. One searchable history.

Explore the complete supplied EverQuest beta and Live patch archive, safely formatted and cross-indexed by era, expansion, topic, date, and source.

Records
682
Years
27
Documented changes
17,449
Source files
56
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29 records

2000
Live

December 1, 2000 7:00 pm

*SBLive Soundcards and Hardware Acceleration* Due to some past problems with SBLive cards, users of those cards who called into tech support were asked to turn "Hardware Acceleration" down one notch in DXDIAG. The last patch corrected those problems and most users should again increase hardware acceleration to maxim…

169 words 6 changes 3 sources
Live

November 29, 2000 3:00 am

*Patch Day* Today's patch includes updates to the client to address some problems reported by people in regards to the DX7 update, as well as other gameplay issues: - Corrected an older bug that would cause people to stop gaining or losing faction with associates when the primary faction was at its maximum or minimu…

546 words 13 changes 3 sources
Live

November 21, 2000 3:00 am

*Patch Day* Today's patch addresses a few problems noted by customers since last week's big patch. The following changes were made: - Fixed some problems with sound volume being set above the maximum or below the minimum. - Fixed a problem that caused sound volume to be reset regardless of the slider setting upon zo…

247 words 10 changes 3 sources
Live

November 16, 2000 8:00 am

*Follow-up Patch* Today's follow-up patch addresses the following issues from yesterday's patch: - The spell Torpor received an unintentional reduction in effectiveness - Illumination in game was not as bright as it should have been. - Pet using classes unintentionally gained the ability to summon multiple pets. - B…

169 words 11 changes 3 sources
Live

November 15, 2000 3:00 am

***Patch Day*** Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to http://everquest.station.sony.com/f_requirements.shtml prior to contacting technical support for procedures prior to con…

1,079 words 1 changes 3 sources
Live

October 13, 2000 7:00 pm

*Important System Configuration Announcement*. As many of you know, over the past couple of months we've made numerous enhancements to the EverQuest client. In addition to things such as new /-commands and other changes of that nature, we've enhanced the UI itself to allow moveable and resizable windows, among other…

481 words 6 changes 3 sources
Live

October 3, 2000 4:00 pm

*Today's Patch* Today's patch consisted mostly of server-side changes, additions, and fixes regarding NPCs and quests. The only item of public note is that the Ragebringer can no longer be equipped in the ranged slot. A data entry error caused it to be initially allowed it to be equipped in that slot. - The EverQues…

56 words 1 changes 3 sources
Live

September 28, 2000 7:00 am

***Patch Day*** The following changes have been implemented on the production servers as part of today's patch: *General Changes* - NPC corpses level 55 or over will now last 30 minutes before decaying. This should help those on large multi-group encounters who need some prep-time before looting items. - The item "W…

956 words 13 changes 3 sources
Live

September 19, 2000 7:00 am

*Level 1 Character Purge* The Level 1 character purge announced several weeks ago will take place on Wednesday, September 27, 2000, at 7:00am PST (GMT-7). Any level 1 characters that haven't been played within the previous 30 days will be deleted. If you wish to keep any level 1 characters that you may have, please …

1,047 words 10 changes 3 sources
Live

September 12, 2000 3:00 pm

*Guild Maintenance* We are in the process of preparing to do maintenance on the guild database. To that end, guild creation and activation will be on hold for the next three weeks. After that time, we may be running a process to remove inactive or under-subscribed guilds from the system. We would ask and recommend t…

144 words 1 changes 3 sources
Live

August 30, 2000 8:00 am

*Today's Patch* Today we modified the EverQuest client to implement the following changes: - Corrected a bug that would cause players to crash if they entered the game, exited to the server selection screen, and tried to reenter the game. - Corrected a bug that caused delays when switching between UI modes due to th…

374 words 12 changes 3 sources
Live

August 23, 2000 7:00 am

- Corrected a bug that caused items that ran out of charges to "disappear" when the last charge was used. The item never really disappeared, and would reappear after re-logging. It no longer appears to disappear. *Updated EQCLIENT.INI Documentation* If the file does not exist it will be generated by eqgame.exe with …

361 words 2 changes 3 sources
Live

August 16, 2000 7:00 am

*File Patched* This patch contains eqmain.dll, which is used by the EverQuest login/chat frontend. The following changes have been implemented: - #help now accepts arguments. #help #command will return help for the requested command. - Errors issued within the chat/login server frontend now display an "Error Number"…

61 words 3 changes 3 sources
Live Inferred year

August 9th, 7:00am

*Guide Application* The Guide Application is now back up at http://guideapp.everquest.com. If you are over 18 years of age, have a good customer-oriented attitude, enjoy helping your fellow player, and are interested in joining the Guide Program, we will be pleased to review your application. *Kunark Users* A new fi…

866 words 26 changes 3 sources
Live

August 9, 2000

***Character Purge*** Time has come to do some cleanup on character data across the servers. On August 23rd (Pacific), we will be doing a system-wide cleanup of level 1 characters. All level 1 characters that have not been played within 30 days from the date of the purge will be deleted. As GMs will not be able to r…

87 words 1 changes 3 sources
Live

August 1, 2000

Greetings everyone! Today's patch contains some changes that we are sure everyone will enjoy: - Canned emotes (e.g. /point) now work on NPCs. In addition, the range for canned emotes has been increased. - /who all "guildname" should now work for players who have /roleplay turned on. - Preferences for the mouselook w…

278 words 11 changes 3 sources
Live

July 26, 2000 12:00 pm

*Chat and Login* Today's patch contains some new features for the EverQuest chat and login servers. In addition, it enables support for some international keyboard layouts. - Tab again switches between fields in login and registration. - #time will display a time/date stamp. - #reply will send a private message to t…

133 words 7 changes 3 sources
Live

July 20, 2000

Emergency Patch Due to the problems encountered in yesterday's patch, some additional data has been moved to the live servers today. As part of this patch, three new changes are included: /Consent no longer gives other players permission to loot your corpse. Instead, it only gives them the ability to drag your corps…

224 words 0 changes 1 source
Live

July 19, 2000 7:00 am

***Patch Day*** *Miscellaneous Changes/Fixes* - The "Safe Points" have been moved in Field of Bone and Lake of Ill Omen to someplace "safer". - You can no longer cast invisibility on any pet. - Foul language issued through /emote will now be handled by the profanity filter. - Corrected a bug that allowed linkdead pl…

943 words 33 changes 3 sources
Live

July 12, 2000 5:00 pm

*Karana Secondary Split* Hello all, In light of our plans to further balance prime-time population on the servers, we're going to allow another group of players from Karana to split off to Terris-Thule. This Friday we will again open /movelog registration on Karana sometime around 7pm PDT (GMT-8). The GMs will broad…

273 words 5 changes 3 sources
Live

June 29, 2000 7:00 am

***Patch Day*** Though today's patch is primarily comprised of fixes to various bugs that have been reported by the players, we're also pleased to announce a few enhancements: - Ranger spell "Jolt" now has a lesser casting time. - Many new recipes for the "Make Poison" skill are now in game. Features include: Severa…

677 words 51 changes 3 sources
Live

June 22, 2000 9:00 am

***Today's Updates*** *The Hole* We are pleased to announce the opening of The Hole, a high-level dungeon on the continent of Odus. The Hole is a complementary addition to EverQuest, available to all subscribers regardless of their Kunark status. The files necessary to enter The Hole are available via the "Optional …

614 words 0 changes 3 sources
Live

June 15, 2000 8:00 am

*Patch Day* Hello everyone, Over the past few weeks, a portion of the EQ team has been working on The Hole, in preparation of its release in the near future. Even so, a number of changes and additions were made in today's patch. Most of the changes are in regards to quests: - The "Fleshy Orb" quest has been complete…

428 words 9 changes 3 sources
Live

June 6, 2000 8:00 am

*Patch Day* Greetings! The live servers have been updated to reflect the newest data on the Test Server: *General* - Some new spells are available for the hybrid classes. Check your Kunark spell vendors. - Found and corrected a problem causing people to fall to their deaths upon zoning. The majority of these issues …

852 words 17 changes 3 sources

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