The following general enhancements have been introduced with this patch. - /Pet No Taunt and /pet taunt now works - Bard Levitation is now working as intended. - A number of spears are now available to the Shaman class. - Dazzle and Entrance (enchanter) have had their casting times reduced. - A number of NPC guards …
Listed below are the enhancements introduced in this patch. *Item Enhancements* The entire set of the Armor or Ro (Paladin class specific armor) and Darkforge (ShadowKnight class armor) has received an increase in AC. *Class Enhancements* Rogue Specific - The minimum backstab damage is now same as their level. - Rog…
*General Enhancements* User Adjustable Clipping-plane We have recently implemented a user adjustable clipping-plane. This will allow players with higher-end hardware to move out the distance at which the 3D world geometry is drawn into view, as well as the ability for players with lower-end hardware to pull this dis…
Optional Patch - A new zone, The Temple of Solusek Ro, is now available via the optional patch. General Enhancements - Experience and looting rights are now awarded for group aggregate damage. This is now true for ALL servers. We still consider this change in 'TEST' and will conduct a poll as to whether it positivel…
The following changes have been implemented with the latest patch, most importantly, changes to corpse resurrection. It should be noted that all corpses generated previous to this patch may not be resurrected, however, all corpses generated from this point forward may be resurrected with the changes listed below app…
Bug Fixes: - Players levitating should be easier for other PCs to see. - When charmed/feared and killed players should not be returned to the character selection screen. - Lore items in containers that are dropped should not be destroyed. - Charged items, such as the Staff of the Observers, should correctly report t…
The EverQuest servers will be coming down at 7:00 AM Pacific, tomorrow morning for an update. The estimated downtime is approximately 2 hours. This update will require a minor client-side download. The following enhancements and new features will be activated once the update is complete. *General Announcements* We a…
The Test Server will be down between the hours of 6pm and 6am PDT for internal testing purposes. This schedule for the Test Server will only occur for approximately 1 week, after that the Test Server will remain on-line 24 hours a day. UUnet will be performing maintenance at 3:00 AM, on July the 13th, which will res…
Due to the situation which occurred on the CerfNet servers on Tuesday and Thursday night, we have had to place most of our resources towards rectifying the problem on the live servers. However, we were able to make a few various changes to the Test server, some of which will be propagated to the live servers on Mond…
The EverQuest servers will be coming down tonight at Midnight PDT for a client and server-side update. Listed below are the newly implemented features and bug fixes which will be updated. General Changes - Scrolls are no longer lore items - this means that you can have more than one. - Research components were made …
The servers will be coming down as scheduled tonight at Midnight PDT. The following changes/bug fixes have been made. - Players will no longer crash when an extremely long group message is received. - Added the ability to pull one item "charge" from a stack by holding down the "Control" key when left-clicking on the…
We will be updating the servers tonight at Midnight PDT, which will require a minor client side update. A few of the notable changes are listed below. 2) While taking part in a guild war, if killed, members of the opposing guild may only loot one item off the corpse. 3) A crash bug related to removing guild members …
We will be patching a new version of the EverQuest client executable tonight at Midnight PDT. One of the significant additions is the option to utilize auto mip-mapping in Glide mode. Mip-mapping may be activated in the Display menu, located within the Options directory. In addition, we have made numerous bug fixes …
As posted yesterday, we will be bringing down all of the servers at midnight tonight PDT, for a server-side update. Our estimated downtime is should be less than two hours. The fixes/changes are listed below. 1) Traveling by boat should be much more stable. 2) A few various zone crashes. 3) The corpse class tag will…
Citizens of Norrath, We are pleased to announce that the hardware upgrade that was performed on our router this morning has appeared to resolve the severe packet loss problems that many players were encountering over the past week. We have been, and will continue to monitor the load on the new hardware to assure tha…
We will be opening up a new section on the EverQuest website solely dedicated to the Test Server. Once the Test Server section is available, changes and bug fixes made to the Test Server will be documented, so that you may help us test the changes. As for server updates, from this day forward, we will be updating th…
Fixed some major bugs related to sound and crashes. In addition, changes have been made to the decay system of corpses, which are described below; The next patch will be introduced immediately. It includes changes to the decay of corpses, and all corpses on the Test server are erased. This makes it much longer for c…
Patch server message: The following fixes are in the latest patch: 1. Fixed an issue where a Dwarf man would look unusually large when holding a weapon in his left hand. 2. Gamma settings have been fixed and tested, and the in-game options menu can now be set again. 3. Fixed an issue where keys (Combat, Social, etc.…