Patch History

Norrath Chronicle 1998-07-07 — 2026-06-24

Every era. Every fix. One searchable history.

Explore the complete supplied EverQuest beta and Live patch archive, safely formatted and cross-indexed by era, expansion, topic, date, and source.

Records
682
Years
27
Documented changes
17,449
Source files
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32 records

2001
Live

December 20, 2001 3:00 am

* Bug Fixes * - Fixed a bug with sleeves not showing properly when wearing robes * Item Changes * - Aqualung charges should now work properly * Trade Skill Changes * - Regular, medium quality, high quality, mithril, brellium and adamantite rings, as well as their enchanted versions are now stackable. - Added a few t…

359 words 14 changes 3 sources
Live

December 18, 2001 3:00 am

** Patch Changes ** - Added tools to help us track serverside zone issues that have come up since the release of Luclin in an effort to solve some continuing problems. - Orb of Lost Souls will now have a casting time. - Geomantic Focus has had its effect changed. - Fixed a problem that prevented Barbarian custom Vel…

434 words 12 changes 3 sources
Live

December 13, 2001 12:00 am

** Texture Cache ** In an effort to improve loading and zoning times, we've added the ability to cache textures to your hard drive. One of the things that your computer is doing when you load up the game or change zones is building textures and putting them into RAM on your computer. Each time you log in or zone the…

681 words 5 changes 3 sources
Live

December 12, 2001 12:00 am

* Patch Changes * - Several changes to hair functionality: Expanded beard color choices for Erudite males, pushed back the camera a bit for human males when making hair selections (so they can see themselves) and fixed it so that the camera will no longer rotate around Erudites while in hair selection mode of charac…

293 words 17 changes 3 sources
Live

December 10, 2001 3:00 am

*Patch Changes* - Fixed a problem that resulted in excessive swapping for people with particles turned off. - Fear spells should again be working correctly. - AoE fear spells will no longer work versus players on PvP Servers. - Fixed a crash caused by a familiar dying. - Fixed a bug with the "Alternate Advancement" …

403 words 15 changes 3 sources
Live

December 7, 2001 3:00 am

*Fixes* - Shaved 10 seconds of zoning for every subscriber. - Made it so familiars don't get agroed on. - Fixed several zone crash bugs - Changed a paladin spell - a design error in the spell trivialized several aspects of the high-end game. - Fixed several item and content problems. - Fixed several faction issues -…

70 words 7 changes 3 sources
Live

December 6, 2001 3:00 am

*Fixed Bugs* - Fixed a bug that was preventing characters from being bald (those that were allowed to). - Halved the speed of the new Skeleton walk and run animations because they were playing about twice as fast as they should have been. - Fixed a bug that was causing all of the facial features (hair, beard, etc...…

302 words 15 changes 3 sources
Live

December 4, 2001 6:00 am

*** Welcome to Luclin *** "As you know, youngster, we of the League of Antonican Bards have made it our primary goal to travel to places before others. It is our duty to see what hasn't yet been seen and to make song of it when we return. We carry news, song and spirit to all of Norrath. We have also taken it upon o…

1,657 words 20 changes 3 sources
Live

November 7, 2001

** Project M Implemented ** Tonight we have patched something to the PvP servers that many players have been waiting for. The ability to play that gnoll, orc, or the cute and fuzzy rat. On your character select screen you will notice another button in the upper right part of your screen called "Monster". Clicking th…

1,161 words 21 changes 3 sources
Live

October 8, 2001

*** Item Changes *** - Increased the duration on Song of the Deep Seas (the proc on a bardic weapon) dramatically. - Modified the effect of Feast of Blood (weapon proc) it is now a DoT lifetap - Added a texture to Flayed Barbarian Skin Leggings. - Added Illusion: Barbarian to the Flayed Barbarian Hide Mask. *** Misc…

1,759 words 38 changes 3 sources
Live

September 30, 2001

Firiona Vie server is available on Test now: Or it will be very shortly... You can get to this server by running testeverquest.exe from your EverQuest directory. Please read the Test Server disclaimer (available in the Test Server patch message) carefully before playing on the Test Server. Here is part of the messag…

680 words 2 changes 3 sources
Live

September 25, 2001 3:00 am

** Spell Changes ** - We have removed the changes to bard song stacking that were made with the recent emergency patch. We will be reviewing those changes for possible update in a future patch. ** Item Changes ** - The Shaman Epic effect has been returned to its previous effect (and it should conflict with fewer Dam…

236 words 7 changes 3 sources
Live

September 11, 2001 3:00 am

** Spell Changes ** - Changed all enchanter mesmerization spells so that they overwrite Screaming Terror - Changed Shaman epic effect (Curse of the Spirits) so that it would not conflict with certain Damage over Time spells. - The Emissary of Thule Necromancer pet is now immune to fear - Beneficial buffs that don't …

436 words 11 changes 3 sources
Live

August 29, 2001

Located on the small continent of Odus, the Stonebrunt Mountains are rich with vegetation and distinctive hills that give way to the towering Mount Klaw; the largest mountain in Odus and home to the Kerran village of Kejeka. The zone of Stonebrunt is designed to be a mid-level, outdoor zone similar in scope and scal…

74 words 0 changes 3 sources
Live

August 22, 2001 3:00 am

** Crashing Bug Fixes ** - Fixed the problem that was causing zones to crash in some instances. - Corrected a bug that would cause some people to hang up while waiting for a sound event between the splash and character-select screens. ** Item Change ** - The Green Flower should be working again. ** Spell Change ** -…

187 words 7 changes 3 sources
Live

August 15, 2001 3:00 am

** Spell Changes ** - Celestial Tranquility and Call of Earth will now stack - Some stacking issues with Torpor have been corrected. - Celestial Cleansing will fizzle less now - Cannibalize should fizzle slightly less often now ** Zone Changes ** - Updated some pathing in Runnyeye, Paineel, Siren's Grotto and Kedge.…

415 words 19 changes 3 sources
Live

July 24, 2001 3:00 am

** Item Changes ** - Silver Chitin Hand Wraps' haste effect has been repaired. - The Smite scroll no longer lists Enchanters as a class that can use it. - The Augment Death scroll no longer lists Shadowknights as a class that can use it. - Many pelts have been made stackable. Those that are not stackable now are que…

352 words 17 changes 3 sources
Live

July 10, 2001 3:00 am

** Bug Fixes ** - The "NPC unerringly sticks on pet" AI bug implemented in the last patch has been fixed. This resolves a bug that occurred a short while ago that would cause pets to be the focus for most attacks by NPCs. - Fixed the animation problem where an animation played on the upper body would get stuck. This…

361 words 19 changes 3 sources
Live

June 27, 2001 3:00 am

** Gameplay Changes ** - Aggro Changes: We've made an adjustment to the way that NPCs choose their targets. It's a rather simple change, one that makes a lot of sense. But we want you to be aware of it so that it won't surprise you too much, and so that you won't think that it is a bug. NPCs are now much more aware …

912 words 38 changes 3 sources
Live

May 31, 2001 2:00 am

*** Patch Addendum *** This evening we put in another patch to correct some issues that arose with the patch yesterday. The changes implemented include some that weren't announced previously: - Resist-debuffs will do 1.5 times their normal value for PvP encounters. In other words, if the spell did -60MR in PvP befor…

180 words 5 changes 3 sources
Live

May 30, 2001

*** Important Reminder *** Due to some of the things we are going to be doing, there is a small chance that some corpses might disappear during the patch. GMs will have the ability to verify any corpses that are lost. That means that they can help you get them back if you do indeed lose one. It is also important to …

1,049 words 28 changes 3 sources
Live

May 8, 2001 3:00 am

** PvP changes ** We have made the first of our upcoming changes to the PvP aspects of EverQuest: - Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will show as 'white/b…

1,250 words 34 changes 3 sources

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