* Bug Fixes * - Fixed a bug with sleeves not showing properly when wearing robes * Item Changes * - Aqualung charges should now work properly * Trade Skill Changes * - Regular, medium quality, high quality, mithril, brellium and adamantite rings, as well as their enchanted versions are now stackable. - Added a few t…
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** Patch Changes ** - Added tools to help us track serverside zone issues that have come up since the release of Luclin in an effort to solve some continuing problems. - Orb of Lost Souls will now have a casting time. - Geomantic Focus has had its effect changed. - Fixed a problem that prevented Barbarian custom Vel…
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** Texture Cache ** In an effort to improve loading and zoning times, we've added the ability to cache textures to your hard drive. One of the things that your computer is doing when you load up the game or change zones is building textures and putting them into RAM on your computer. Each time you log in or zone the…
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* Patch Changes * - Several changes to hair functionality: Expanded beard color choices for Erudite males, pushed back the camera a bit for human males when making hair selections (so they can see themselves) and fixed it so that the camera will no longer rotate around Erudites while in hair selection mode of charac…
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*Patch Changes* - Fixed a memory leak that was causing excessive swapping when moving between outdoor Luclin zones. - Implemented some changes to zoning that should improve times, especially for modem users. - Fixed several potential crash bugs. - You can now only have 100 unused points in your alternate advancement…
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*Patch Changes* - Fixed a problem that resulted in excessive swapping for people with particles turned off. - Fear spells should again be working correctly. - AoE fear spells will no longer work versus players on PvP Servers. - Fixed a crash caused by a familiar dying. - Fixed a bug with the "Alternate Advancement" …
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*Fixes* - Shaved 10 seconds of zoning for every subscriber. - Made it so familiars don't get agroed on. - Fixed several zone crash bugs - Changed a paladin spell - a design error in the spell trivialized several aspects of the high-end game. - Fixed several item and content problems. - Fixed several faction issues -…
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*Fixed Bugs* - Fixed a bug that was preventing characters from being bald (those that were allowed to). - Halved the speed of the new Skeleton walk and run animations because they were playing about twice as fast as they should have been. - Fixed a bug that was causing all of the facial features (hair, beard, etc...…
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*** Welcome to Luclin *** "As you know, youngster, we of the League of Antonican Bards have made it our primary goal to travel to places before others. It is our duty to see what hasn't yet been seen and to make song of it when we return. We carry news, song and spirit to all of Norrath. We have also taken it upon o…
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** Project M Implemented ** Tonight we have patched something to the PvP servers that many players have been waiting for. The ability to play that gnoll, orc, or the cute and fuzzy rat. On your character select screen you will notice another button in the upper right part of your screen called "Monster". Clicking th…
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*** Item Changes *** - Increased the duration on Song of the Deep Seas (the proc on a bardic weapon) dramatically. - Modified the effect of Feast of Blood (weapon proc) it is now a DoT lifetap - Added a texture to Flayed Barbarian Skin Leggings. - Added Illusion: Barbarian to the Flayed Barbarian Hide Mask. *** Misc…
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THE WORLD OF EVERQUEST® GOES HIGH RESOLUTION WITH EVERQUEST: THE SHADOWS OF LUCLIN™ EXPANSION -Old World Environments To Rival Luclin's Beauty With Improved Graphics- SAN DIEGO, CA - October 5, 2001- Sony Online Entertainment Inc., (SOE) announced today that EverQuest®: The Shadows of Luclin™ will launch with an add…
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Firiona Vie server is available on Test now: Or it will be very shortly... You can get to this server by running testeverquest.exe from your EverQuest directory. Please read the Test Server disclaimer (available in the Test Server patch message) carefully before playing on the Test Server. Here is part of the messag…
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** Spell Changes ** - We have removed the changes to bard song stacking that were made with the recent emergency patch. We will be reviewing those changes for possible update in a future patch. ** Item Changes ** - The Shaman Epic effect has been returned to its previous effect (and it should conflict with fewer Dam…
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** Spell Changes ** - Changed all enchanter mesmerization spells so that they overwrite Screaming Terror - Changed Shaman epic effect (Curse of the Spirits) so that it would not conflict with certain Damage over Time spells. - The Emissary of Thule Necromancer pet is now immune to fear - Beneficial buffs that don't …
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Located on the small continent of Odus, the Stonebrunt Mountains are rich with vegetation and distinctive hills that give way to the towering Mount Klaw; the largest mountain in Odus and home to the Kerran village of Kejeka. The zone of Stonebrunt is designed to be a mid-level, outdoor zone similar in scope and scal…
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** Crashing Bug Fixes ** - Fixed the problem that was causing zones to crash in some instances. - Corrected a bug that would cause some people to hang up while waiting for a sound event between the splash and character-select screens. ** Item Change ** - The Green Flower should be working again. ** Spell Change ** -…
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** Spell Changes ** - Celestial Tranquility and Call of Earth will now stack - Some stacking issues with Torpor have been corrected. - Celestial Cleansing will fizzle less now - Cannibalize should fizzle slightly less often now ** Zone Changes ** - Updated some pathing in Runnyeye, Paineel, Siren's Grotto and Kedge.…
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** Item Changes ** - Silver Chitin Hand Wraps' haste effect has been repaired. - The Smite scroll no longer lists Enchanters as a class that can use it. - The Augment Death scroll no longer lists Shadowknights as a class that can use it. - Many pelts have been made stackable. Those that are not stackable now are que…
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** Bug Fixes ** - The "NPC unerringly sticks on pet" AI bug implemented in the last patch has been fixed. This resolves a bug that occurred a short while ago that would cause pets to be the focus for most attacks by NPCs. - Fixed the animation problem where an animation played on the upper body would get stuck. This…
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** Gameplay Changes ** - Aggro Changes: We've made an adjustment to the way that NPCs choose their targets. It's a rather simple change, one that makes a lot of sense. But we want you to be aware of it so that it won't surprise you too much, and so that you won't think that it is a bug. NPCs are now much more aware …
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*** Patch Addendum *** This evening we put in another patch to correct some issues that arose with the patch yesterday. The changes implemented include some that weren't announced previously: - Resist-debuffs will do 1.5 times their normal value for PvP encounters. In other words, if the spell did -60MR in PvP befor…
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*** Important Reminder *** Due to some of the things we are going to be doing, there is a small chance that some corpses might disappear during the patch. GMs will have the ability to verify any corpses that are lost. That means that they can help you get them back if you do indeed lose one. It is also important to …
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** PvP changes ** We have made the first of our upcoming changes to the PvP aspects of EverQuest: - Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will show as 'white/b…
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