*Patch Day* Today's patch primarily consists of tuning of Velious zones as well as content and other additions. In addition, the following changes have been implemented on the Live servers: - High-end items that have a activatable (right-click) healing effect have in several cases had their casting times increased. …
*Movelog Reminder* We want to remind players on Solusek Ro, Karana, and Cazic-Thule that registration for move to the new split-server will open 10am PST (GMT- 8) today and will remain open until 12:00am Monday. To register all of your characters on those servers for the move, you must type "/movelog yes" while in-g…
*New Velious Subscribers* Please don't forget to run the "Velious Patch" off of the patch program. *New Server* We have a new server that will be coming up next week before the holidays. It will be a split server for Solusek Ro, Karana, and Cazic- Thule. Solusek Ro (which had about 200 people moved off about 9 month…
*Velious Subscribers* Please run the "Velious Patch" off of the patch program. *New Patch* We appreciate everyone's continued patience over the past couple of days, and are happy to see that the problems that have been experienced are relatively minor compared to those of the past. Tonight's patch is expected to be …
*Patch Day* Today's patch addresses a few issues brought up by players over the last several days: - Fixed an issue with /split that would cause people to go linkdead in the event that they used the command in quick succession. - Fixed a bug where you could not edit socials or skills (via the hotbutton window right …
*Velious Patch* Today's patch requires that Velious subscribers press the "Velious Patch" button on the patch program UI. *Emergency Patch* We appreciate everyone's patience while we address a few issues as tens of thousands of new players check out Velious. This emergency patch addresses several issues: - The trans…
*SBLive Soundcards and Hardware Acceleration* Due to some past problems with SBLive cards, users of those cards who called into tech support were asked to turn "Hardware Acceleration" down one notch in DXDIAG. The last patch corrected those problems and most users should again increase hardware acceleration to maxim…
*Patch Day* Today's patch includes updates to the client to address some problems reported by people in regards to the DX7 update, as well as other gameplay issues: - Corrected an older bug that would cause people to stop gaining or losing faction with associates when the primary faction was at its maximum or minimu…
*Patch Day* Today's patch addresses a few problems noted by customers since last week's big patch. The following changes were made: - Fixed some problems with sound volume being set above the maximum or below the minimum. - Fixed a problem that caused sound volume to be reset regardless of the slider setting upon zo…
*Follow-up Patch* Today's follow-up patch addresses the following issues from yesterday's patch: - The spell Torpor received an unintentional reduction in effectiveness - Illumination in game was not as bright as it should have been. - Pet using classes unintentionally gained the ability to summon multiple pets. - B…
***Patch Day*** Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to http://everquest.station.sony.com/f_requirements.shtml prior to contacting technical support for procedures prior to con…
*Important System Configuration Announcement*. As many of you know, over the past couple of months we've made numerous enhancements to the EverQuest client. In addition to things such as new /-commands and other changes of that nature, we've enhanced the UI itself to allow moveable and resizable windows, among other…
*Today's Patch* Today's patch consisted mostly of server-side changes, additions, and fixes regarding NPCs and quests. The only item of public note is that the Ragebringer can no longer be equipped in the ranged slot. A data entry error caused it to be initially allowed it to be equipped in that slot. - The EverQues…
***Patch Day*** The following changes have been implemented on the production servers as part of today's patch: *General Changes* - NPC corpses level 55 or over will now last 30 minutes before decaying. This should help those on large multi-group encounters who need some prep-time before looting items. - The item "W…
*Level 1 Character Purge* The Level 1 character purge announced several weeks ago will take place on Wednesday, September 27, 2000, at 7:00am PST (GMT-7). Any level 1 characters that haven't been played within the previous 30 days will be deleted. If you wish to keep any level 1 characters that you may have, please …
*Guild Maintenance* We are in the process of preparing to do maintenance on the guild database. To that end, guild creation and activation will be on hold for the next three weeks. After that time, we may be running a process to remove inactive or under-subscribed guilds from the system. We would ask and recommend t…
*Today's Patch* Today we modified the EverQuest client to implement the following changes: - Corrected a bug that would cause players to crash if they entered the game, exited to the server selection screen, and tried to reenter the game. - Corrected a bug that caused delays when switching between UI modes due to th…
- Corrected a bug that caused items that ran out of charges to "disappear" when the last charge was used. The item never really disappeared, and would reappear after re-logging. It no longer appears to disappear. *Updated EQCLIENT.INI Documentation* If the file does not exist it will be generated by eqgame.exe with …
*File Patched* This patch contains eqmain.dll, which is used by the EverQuest login/chat frontend. The following changes have been implemented: - #help now accepts arguments. #help #command will return help for the requested command. - Errors issued within the chat/login server frontend now display an "Error Number"…
*Guide Application* The Guide Application is now back up at http://guideapp.everquest.com. If you are over 18 years of age, have a good customer-oriented attitude, enjoy helping your fellow player, and are interested in joining the Guide Program, we will be pleased to review your application. *Kunark Users* A new fi…
***Character Purge*** Time has come to do some cleanup on character data across the servers. On August 23rd (Pacific), we will be doing a system-wide cleanup of level 1 characters. All level 1 characters that have not been played within 30 days from the date of the purge will be deleted. As GMs will not be able to r…
Greetings everyone! Today's patch contains some changes that we are sure everyone will enjoy: - Canned emotes (e.g. /point) now work on NPCs. In addition, the range for canned emotes has been increased. - /who all "guildname" should now work for players who have /roleplay turned on. - Preferences for the mouselook w…
*Chat and Login* Today's patch contains some new features for the EverQuest chat and login servers. In addition, it enables support for some international keyboard layouts. - Tab again switches between fields in login and registration. - #time will display a time/date stamp. - #reply will send a private message to t…
Emergency Patch Due to the problems encountered in yesterday's patch, some additional data has been moved to the live servers today. As part of this patch, three new changes are included: /Consent no longer gives other players permission to loot your corpse. Instead, it only gives them the ability to drag your corps…